This is my final render as my character was transfer from mudbox into Maya.
I reduce the mesh and transfer the file while keeping the details. I realize that this not only keep my texture and color, it even keep my sculpt detail from Mudbox.
I tried using displacement map and bump map on my character to show the details on the low resolution model. But i can't get the color into the file to see the paint.
I am adding the detail sculpt in mudbox while studying about retopology in youtube. Currently adding details to my character before moving on to the next level.
completing the feet and moving on with the basic mesh of the arm.
I change the leg several times in order to fit it and also look better.
With the arm and the arm being made, i set towards its hand, which is more complicated.
I build the arm using a square box and cut the line to form its arm. The basic arm of my character is three fingers and so it will be different from human hands.